Unreal Tournament Level Contest Summer 2010
I think we some ready made levels for our programmers as playground and for another contest I want to start once this one is finished at the end of July 2010.
THE GOAL
You have to create an UT2004 like medium sized level for Gamestudio A7 for a theme you like. (old castle, space ship, abandoned futuristic factory,...)
Unreal Tournament has elements like Jump Pads, Teleporters, Lifts, Lava, Slime, Water, Killing Zones, etc.
Please use those elements in your level (not all in one level)
THE CONTENT
You have to create the level, the textures, static meshes and sounds by your own and agree to give it to this community for free use once you send in your entry.
[EDIT]
Your entry has to contain all assets needed to build this level. This includes the .wmp file - this way it is possible to add actions to lifts, doors and traps.
THE VOTING
starts as soon as this contest is closed for new entries which is at 31st of July 2010. The voting ends at the end of August 2010. There is a public voting - which means YOU can vote for your favorite level which will be available for download from the AUM section.
THE PRICE
UPDATED If you want add something to the price list, just say it in this thread and become a part of the PRICE JURY
1st $100 Shop Coupon from Conitec + 125 EUR including a 50 EUR donation from Superku
2nd $100 Shop Coupon from Conitec + 85 EUR including a 25 EUR donation from Quadraxas and 10 EUR from Joozey
3rd 60 EUR including a 10 EUR donation from Joozey
THE PRICE JURY
slacer ( 175 EUR )
Superku ( 50 EUR )
Joozey ( 20 EUR )
Just let me know if you want to add something into the PRICE POOL, I will update this posting.
THE IDEA BEHIND THIS CONTEST
I want to have more free assets for gamestudio and to make it easy for beginners to concentrate on coding if they don't know how to create nice levels/models. If each contest entry has its own theme, we can expect to see great playgrounds for AI, path finding, multiplayer CTF/DM, and single player FPS games.
I hope to see lots of entries and a great competition.
If something is unclear - just post a question in this thread and I will update the initial posting to make it clear.
Michael
[Edit]
LEVEL GUIDELINES
Sory for editing this section again, but my suggested size was too small for block based level design.
I want to use the marine.mdl from the shadertest project as reference to be used for doorways, stairs, etc.