So, I define the following
Code:
var crowd_num = 0;
VECTOR* crowd_pos[100];
ENTITY* crowd[100];



I assign the crowd number with a the crowd_num variable which I add to at the start of the action
Code:
my = crowd[crowd_num];


And then I do this...
Code:
vec_set(crowd_pos[0],my.x);



It crashes! Why?