Originally Posted By: jcl
Yes. Bones weights are definitely only supported by animation, but not by bone manipulating functions.

It can be implemented for such functions too, but it's not decided yet in which release.


It would definatly be ALOT better...
For example, my ragdolls are based on scripted rotations, if that has weighted bones to it, it would look a ton better.
and ofcourse, alot of other things could potentially be alot better (think heads scripted to follow another entity).

just my 2 cents, but it would definatly make a difference.

regards,


Formerly known as dennis_fantasy
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