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Re: Arrays, pointers, vectors, oh my!
[Re: Tai]
#305034
01/12/10 17:17
01/12/10 17:17
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Joined: Aug 2000
Posts: 1,140 Baunatal, Germany
Tobias

Moderator
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Moderator
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
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No, thats correct. When you assign something to the pointer it wont crash, unless you did something else wrong in the code, for instance my doesnt exist or someting like that. Pointers are explained in the tutorial in one workshop, also look here under "Confusion with pointers": http://manual.3dgamestudio.net/aAnhang_events.htm
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Entire Thread
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Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 03:59
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Re: Arrays, pointers, vectors, oh my!
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GorNaKosh
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01/12/10 09:10
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Re: Arrays, pointers, vectors, oh my!
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Spirit
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01/12/10 09:23
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 17:08
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/12/10 17:17
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 23:54
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Re: Arrays, pointers, vectors, oh my!
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Nidhogg
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01/13/10 06:43
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:28
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/13/10 16:36
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:44
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Re: Arrays, pointers, vectors, oh my!
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Quad
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01/13/10 16:47
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:54
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/13/10 17:42
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/14/10 10:20
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Re: Arrays, pointers, vectors, oh my!
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JibbSmart
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01/14/10 12:09
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