|
BlendELF game engine, video posted on youtube
#304680
01/09/10 22:15
01/09/10 22:15
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Hi! Its me again! And yes I'm working on a new engine... http://www.youtube.com/watch?v=uImg_zP0P2k This time I'm getting somewhere with the engine... As said in the video the primary goal of the engine is to be my portfolio project and enable rapid development of prototypes and small games. The engine is still under heavy development. More information at http://blendelf.com.
Last edited by Ambassador; 01/09/10 22:15.
|
|
|
Re: BlendELF game engine, video posted on youtube
[Re: ratchet]
#304748
01/10/10 17:13
01/10/10 17:13
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
Is this only for personal use? Or are you going to release it?
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: BlendELF game engine, video posted on youtube
[Re: Ambassador]
#305067
01/12/10 19:30
01/12/10 19:30
|
Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
|
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
|
i guess am not the greatest of programmers and since i learnt to script with 3dgs, i find that am really accustomed to it and i know i wanna change engines at some point but most times the lack of a scripting interface pulls me back to a7 but a7 has a really slow art pipeline and level design pipeline, meaning, it can accomplish great stuff but consuming alot of time, so any plans for a scripting interface? BSP renderer?
alot of engines i've seen, you can import an object easily but when it comes to the time to attach your own custom actions, it gets rather annoying, i kinda like how in 3dgs, everything revolves around the script editor, changing levels and all and then you can preview your changes immidiately, so, any information on your plans for this?
and what do you plan to do about physics?
|
|
|
Re: BlendELF game engine, video posted on youtube
[Re: darkinferno]
#305083
01/12/10 20:43
01/12/10 20:43
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
@darkinferno Currently the scripting side of the engine is pretty simple: each object can have a single script which is ran for it once on each frame. Additionally a scene can have a INIT script which is ran once after the scene has been loaded. When I get to making the editor, I guess I'll just put the scripting stuff in the same place where you can choose the object properties... For physics I already use bullet engine which is one of the most popular physics engines around, it does it job well .
|
|
|
Re: BlendELF game engine, video posted on youtube
[Re: darkinferno]
#305785
01/17/10 11:04
01/17/10 11:04
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
@ darkinferno: "...and then you can preview your changes immidiately" actually, that's one of the things where I believe A7 is behind many other engines, because you can NOT see the changes immediately. There's engines out there that require, to my knowledge, no compiling of the entire script when you make small changes.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: BlendELF game engine, video posted on youtube
[Re: Germanunkol]
#305796
01/17/10 12:46
01/17/10 12:46
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
|
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
@ darkinferno: "...and then you can preview your changes immidiately" actually, that's one of the things where I believe A7 is behind many other engines, because you can NOT see the changes immediately. There's engines out there that require, to my knowledge, no compiling of the entire script when you make small changes. you mean in Unity I dont have to restart the game if i changed a script? awesome! (btw, if you would make a game that runs of text files in A7; you can change the textfile, and those values are read out real-time, meaning you CAN update script values at real time... agreed though, a bit of work involved there :P)
|
|
|
|