ok i just found a solution with the help of the manual, but a bit with my brain too.

Quote:
ambient
Light value (0..100, default 50) added to everything which is seen in this view. Can be used to change the overall brightness of the map.
Range:
0 .. 100 (default: 50)

Type:
var
Example:
camera.ambient = 100; // maximum brightness


tried camera.ambient = 100; => bright++
tried camera.ambient = 0; => change nothing
tried camera.ambient = -100; =>bright-- = what i needed

luck that i tried with -100, wonder why in the manual, there is "0 .. 100 (default: 50) for range" smirk