function scan_your_entity(){ c_scan(player.x, player.pan, vector(100, 600, 300), ignore_me); } on_ctrl = scan_your_entity; function skener() { if (event_type == EVENT_SCAN) { you_see_entity = 1; } } action your_entity{ static_entity=me; my.ENABLE_SCAN = ON; my.event = skener; }
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