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Weapon stick to hands #305180
01/13/10 13:18
01/13/10 13:18
Joined: Dec 2009
Posts: 74
Romania,Bucharest
Ted22 Offline OP
Junior Member
Ted22  Offline OP
Junior Member

Joined: Dec 2009
Posts: 74
Romania,Bucharest
Hi there again!I got a new question:How can make an object(for instance a sowrd) stick to my model's hand?So as my character is doing the run animation the sword sticks to my model's hand for pan,tilt,roll,x,y,z.How can i do that?Thanks!

Re: Weapon stick to hands [Re: Ted22] #305182
01/13/10 13:50
01/13/10 13:50
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
eg:
- use vec_for_vertex to add the weapon to a special vertex
or
- use vec_for_bone, so the weapon moves together with a bone (eg hand-bone) and you change the angle through rotation the bone

Last edited by MPQ; 01/13/10 13:51.

new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Weapon stick to hands [Re: MPQ] #305206
01/13/10 15:24
01/13/10 15:24
Joined: Dec 2009
Posts: 74
Romania,Bucharest
Ted22 Offline OP
Junior Member
Ted22  Offline OP
Junior Member

Joined: Dec 2009
Posts: 74
Romania,Bucharest
OH YES...Thanks!


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