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Re: Arrays, pointers, vectors, oh my!
[Re: Nidhogg]
#305216
01/13/10 16:28
01/13/10 16:28
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Joined: Sep 2008
Posts: 68
Tai
OP
Junior Member
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OP
Junior Member
Joined: Sep 2008
Posts: 68
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I have the same problem doing that. Here is my entire relevant code.
int crowd_num = -1;
VECTOR* crowd_pos[100];
ENTITY* crowd[100];
action test_flocker()
{
crowd_num++;
VECTOR* my_pos;
my_pos = vector(my.x,my.y,my.z);
var crowd_counter = -1;
my = crowd[crowd_num];
crowd_pos[0] = my_pos;
while(1)
{
if(vec_dist(my_pos.x, crowd_pos[0].x) > 10)
{
c_move(me,vector(0,10*time_step,0),nullvector,GLIDE);
wait(1);
}
wait(1);
}
}
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Entire Thread
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Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 03:59
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Re: Arrays, pointers, vectors, oh my!
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GorNaKosh
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01/12/10 09:10
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Re: Arrays, pointers, vectors, oh my!
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Spirit
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01/12/10 09:23
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 17:08
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/12/10 17:17
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 23:54
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Re: Arrays, pointers, vectors, oh my!
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Nidhogg
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01/13/10 06:43
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:28
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/13/10 16:36
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:44
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Re: Arrays, pointers, vectors, oh my!
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Quad
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01/13/10 16:47
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:54
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/13/10 17:42
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/14/10 10:20
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Re: Arrays, pointers, vectors, oh my!
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JibbSmart
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01/14/10 12:09
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