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Re: Arrays, pointers, vectors, oh my!
[Re: Widi]
#305222
01/13/10 16:47
01/13/10 16:47
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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The Engine supports only 64 VECTOR Pointer
wrong. there is no limit on that. thing about 64 is this: vector funtion returns a temporary VECTOR* right? if you call them more than 64 times it starts returning same vector* s again, so you should only use it for calculations and not vector* init.
3333333333
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Entire Thread
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Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 03:59
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Re: Arrays, pointers, vectors, oh my!
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GorNaKosh
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01/12/10 09:10
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Re: Arrays, pointers, vectors, oh my!
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Spirit
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01/12/10 09:23
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 17:08
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/12/10 17:17
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/12/10 23:54
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Re: Arrays, pointers, vectors, oh my!
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Nidhogg
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01/13/10 06:43
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:28
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/13/10 16:36
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:44
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Re: Arrays, pointers, vectors, oh my!
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Quad
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01/13/10 16:47
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Re: Arrays, pointers, vectors, oh my!
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Tai
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01/13/10 16:54
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Re: Arrays, pointers, vectors, oh my!
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Tobias
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01/13/10 17:42
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Re: Arrays, pointers, vectors, oh my!
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Widi
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01/14/10 10:20
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Re: Arrays, pointers, vectors, oh my!
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JibbSmart
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01/14/10 12:09
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