The main idea was to have two contests. One for artists and another one for developers.
The artists create levels including static meshes, terrains, bsp/block levels, textures and great light settings.
Well, lights are the only thing which cannot be transfered to other levels - but could help to win the contest if two entries are very close to the winning position.
Now it seems I have to provide the code without that second competition because you need the code now.
I am currently developing that code but it is not ment to be a complete game including great bots and path finding.
What I have so far is
- basic movement (run, strafe, jump, dodge, fall)
- shoot with bulletmarks (but no damage, because there are no bots)
- general health pickups (up to 100 HP)
- lift
- teleporters
I think you need more than just that, but it can be used as a kind of "run through". It helps me to see if the corridors are wide enough, if the player can run around the corner without stopping.
I am not a level designer and my testlevel would be ugly. It could however help to keep everything at the same size level.
So, what do you need?
- a programmers level as reference for dimensions
- the code listed above
- what are the main features YOU need to test your level?
(eg. killzones, doors, general pickups for weapons, ammo, shields, mega health pack,...)
Just tell it and I add this to my list - and check if I can develop the features soon.