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Questions about terraintex.fx
#305271
01/13/10 21:36
01/13/10 21:36
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Joined: Feb 2009
Posts: 46 Spain
Beker
OP
Newbie
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OP
Newbie
Joined: Feb 2009
Posts: 46
Spain
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I have read all the relevant information, which was not much, and began to carry out tests but did not manage to obtain results. I thought 3 images in TGA 32Bits, with an alpha chanel in photoshop, and I entered them in hmp, putting them in the following order...
SKIN0 Alpha 1 (tga,32bits) 512x512 SKIN1 textura ROJA (bmp,16bits) 128x128
SKIN2 Alpha 2 (tga,32bits) 512x512 SKIN3 textura AZUL (bmp,16bits) 128x128 SKIN4 Alpha 3 (tga,32bits) 512x512 SKIN5 textura VERDE (bmp,16bits) 128x128
With this test I wanted to understand a little about the workings of script, based on the information from "http://manual.conitec.net/amaterial2.htm", it seems very simple but I had no luck. I have the correct version of 3DGS, and I believe the problem will be something daft, but I continue to do the tests without obtaining any result.
Some questions...
- how do you put the textures of MED in order? - is a configuration in the MANAGE SKIN of the MED required? - would anyone know where I can download a HMP prepared for this script, in order to see how it should be ordered?
Please do not refer me to the manual, because I have read it over and over again, thanks to everyone!
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Re: Questions about terraintex.fx
[Re: Beker]
#305734
01/16/10 21:35
01/16/10 21:35
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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No, the alpha is meant to be an unscaled mask, but the RGB channels get scaled down and tiled over the whole terrain.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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