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Problem with light in WED #305569
01/15/10 16:53
01/15/10 16:53
Joined: Jan 2010
Posts: 22
Bielefeld, Germany
T
TIEclon Offline OP
Newbie
TIEclon  Offline OP
Newbie
T

Joined: Jan 2010
Posts: 22
Bielefeld, Germany
Hi world,

I'm new with 3DGS and new here so prepare for a noobquestion laugh.

Ok, it is like this: I created a litte world based on a tutorial. Now i thought it would be great if i change the "sun" an the "ambient" value under Map Properties so that the world looks more realistic. But I can do anything- there's still light when i compile the level and start it using SED. What should i do?
Some more informations, don't now wheather you need them:
-The map is a .hmp file
-The sky is a big ball around everything
-All lights i put in there don't work(i think)

I played already with the sun height and all that, but still got no solution..

Thanks for helping a beginner,

TIEclon

Re: Problem with light in WED [Re: TIEclon] #305575
01/15/10 17:29
01/15/10 17:29
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

First, try removing the 'big ball around everything'. See if you get light from the sun then.

Second, make sure that your lights radii are not too big or too small.

Third, if none of that works, start smaller. Make a box and put a light on top of it. Compile and run to see if everything's working. If it is, continue adding stuff bit by bit, checking along the way, and see if/when something breaks down.

Oh, and a screenshot or two make all the difference in the world for describing what's going on. laugh


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Problem with light in WED [Re: Paul_L_Ming] #305771
01/17/10 08:57
01/17/10 08:57
Joined: Jan 2010
Posts: 22
Bielefeld, Germany
T
TIEclon Offline OP
Newbie
TIEclon  Offline OP
Newbie
T

Joined: Jan 2010
Posts: 22
Bielefeld, Germany
Hi,

Thank you for your help, but the problem is still there...if i just build a room and put a light in it it works but it seems like he got a problem with the terrainmap. If i ever fix the problem i let you know!

TIEclon

Re: Problem with light in WED [Re: TIEclon] #305865
01/17/10 22:23
01/17/10 22:23
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

Check your texture formats and sizes for the terrain. They need to be "power of 2" (128x128, 1024x1024, etc.). Check to see if they are .bmp or .tga, and that they are 24-bit. IIRC, A7 has issues with 32-bit texture formats or something.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Problem with light in WED [Re: Paul_L_Ming] #306388
01/21/10 17:34
01/21/10 17:34
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Paul L Ming
A7 has issues with 32-bit texture formats or something.
It has issues with 32-bit textures without alpha channel.


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