Is it possible to fake bones animation the way Quake 3 did with using 3 different models, one for the head, upper, and lower areas of the model. is it?
forgot to mention that the 3 models were all vertex animation(except for the head with only 1 frame.) in case you dont know.
well the questionisnt IF its possible, the question is HOW, it can be as simple as joining the 3 models together via code such as vec_for_vertex and such or it can get as complex as joining them together via code and stitching the vertices to make it seemless...