Ive voted Superku.

Nice simple storyline, simple controls, near-unique game design.


But I would just like to see two changes made, if agreed upon by the community.

1> The "amulets" unlock new skills based on number collected, cool.
But USING a skill requires a "mana" system of some kind.
Re-fills over time with collectables to replenish supplies...

2> Limited multiplayer option. Story...
"You are not the only Entity here destined for god-hood.
You must gain your powers and 'complete this area' in order
to advance up the stairway to heaven ahead of you enemy.
If you can kill him he will be sent back to his last 'spawn point',
battle it out toe to toe, or lay traps. Its up to you..."


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial