The main idea was to have two contests. One for artists and another one for developers.

The artists create levels including static meshes, terrains, bsp/block levels, textures and great light settings.
Well, lights are the only thing which cannot be transfered to other levels - but could help to win the contest if two entries are very close to the winning position.

Now it seems I have to provide the code without that second competition because you need the code now.

I am currently developing that code but it is not ment to be a complete game including great bots and path finding.

What I have so far is

  • basic movement (run, strafe, jump, dodge, fall)
  • shoot with bulletmarks (but no damage, because there are no bots)
  • general health pickups (up to 100 HP)
  • lift
  • teleporters



I think you need more than just that, but it can be used as a kind of "run through". It helps me to see if the corridors are wide enough, if the player can run around the corner without stopping.

I am not a level designer and my testlevel would be ugly. It could however help to keep everything at the same size level.

So, what do you need?
- a programmers level as reference for dimensions
- the code listed above
- what are the main features YOU need to test your level?
(eg. killzones, doors, general pickups for weapons, ammo, shields, mega health pack,...)

Just tell it and I add this to my list - and check if I can develop the features soon.