action light_sprite() { light2 = me; set(my.ZNEAR|OVERLAY|BRIGHT|PASSABLE); my.roll = 1; while (1) { vec_set(my.x,you.x); wait(1); } } action anymodel{ light1 = me; set(my.NOFOG|BRIGHT|PASSABLE); my.material=glowmodel; my.skill41 = float(1); ent_create("light.tga", my.x, light_sprite); }
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