#include <acknex.h>
#include <default.c>
#define PRAGMA_PATH "pix";
#define PRAGMA_PATH "maps";
#define PRAGMA_PATH "models";
ENTITY* postac1 =
{
type = "postac1.mdl";
layer = 2;
x = 0;
y = 0;
z = 37;
flags = SHOW;
}
function main()
{
level_load("level1.wmb"); //wczytuje pierwsza mape z wyborem postaci
wait(-2);
ent_createlocal(postac1, vector(0,0,37), NULL);
}