#include <acknex.h> #include <default.c> #define PRAGMA_PATH "pix"; #define PRAGMA_PATH "maps"; #define PRAGMA_PATH "models"; ENTITY* postac1 = null; function main() { level_load("level1.wmb"); //wczytuje pierwsza mape z wyborem postaci wait(-2); postac1 = ent_create("postac1.mdl", vector(0,0,37), NULL); }
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