Ghostface: warn_level = 2; in Nizzy's script, this means every possible problem is given in a message box.
Nizzy should cahnge it into warn_level =0;.
Here's what the manual says about your warning:

quote:

warning w1511 - dangerous instruction in event
This runtime warning message will be issued when the given event function contains bad WDL
code -a forbidden instruction that changes something in the level or can trigger an event itself,
like move, remove, trace, scan etc. in the first cycle of the event. Insert a wait(1) before
executing such instructions in an event function. This warning is only issued if the warn_level
variable is set to 2 or above.


Nizzy: I'm having headshots in my game too and I'm using no hitboxes. I determine or the enemy is hit a certain amount above his x position. If you want to know more about it, tell me.