BMAP* cursorImage = "cursor.pcx";
PANEL* panel_testButton =
{
layer = 100;
scale_x = 0.7;
scale_y = 0.7;
button (0, 0, "test.tga", "test.tga", "test_light.tga", NULL, NULL, NULL);
flags = OVERLAY | TRANSLUCENT;
alpha = 100;
}
function main()
{
mouse_map = cursorImage; //set the mouse pointer bitmap
mouse_mode = 2; // use mouse
// set the rotation center at the panel center
panel_testButton.center_x = panel_testButton.size_x * 0.5;
panel_testButton.center_y = panel_testButton.size_y * 0.5;
// set the size of the button
panel_testButton.size_x = panel_testButton.center_x * 1.6;
panel_testButton.size_y = panel_testButton.center_y * 1.6;
// set position
panel_testButton.pos_x = (screen_size.x)/2-50;
panel_testButton.pos_y = (screen_size.y)/2+200;
// start loop
while(1)
{
// mouse cursor pos
mouse_pos.x = mouse_cursor.x; // allow the mouse pointer to move
mouse_pos.y = mouse_cursor.y; // on the x and y axis
wait(1); //loop
}
}