Im getting a message box that says "empty pointer in function enemy" I cant seem to figure it out . . .
action enemy()
{
player = my;
c_setminmax(me);
my.emask |= ENABLE_IMPACT;
ENTITY* enemy = NULL;
VECTOR vFeet;
vec_for_min(vFeet,me);
set(my,FLAG2);
my.STATE = 1;
while(1)
{
if(my.STATE == 1)
{
c_scan(my.x,my.pan,vector(1000,0,900),SCAN_ENTS | SCAN_FLAG2 | IGNORE_ME);
my.ANIMATION += 10 * time_step;
ent_animate(my, "idle", my.ANIMATION, ANM_CYCLE);
if(you)
{
my.ANIMATION = 0;
my.STATE = 2;
enemy = your.CREATOR;
}
}
if(my.STATE == 2)
var dist = vec_dist(my.x, your.x);
{
while(1)
{
var distance =-3*time_step;
c_move(me, vector(0,distance,0), EVENT_ENTITY, IGNORE_ME | GLIDE );
my.ANIMATION += 2* distance;
ent_animate(my,"walk",my.ANIMATION,ANM_CYCLE);
c_trace (my.x,vector(my.x,my.y,my.z),IGNORE_ME|IGNORE_PASSABLE|SCAN_TEXTURE);
if (hit.texname)
{
my.ANIMATION += 25 * time_step;
ent_animate(my,"punch",my.ANIMATION,ANM_CYCLE);
}
wait(1);
}
}
wait(1);
}