Hi,

* ent_blend function works only for "my" entity. If you add Entity parameter to this function, we can use it for other entities.
Code:
ent_blend (ENTITY* entity, STRING* scene, var anim_percent, var blend_percent);



* When ent_blendpose function interpolates between 2 different bones pose, it use only vertex positions of mesh.
Optionally, ent_blendpose can use bones angles rather than vertex positions for blending. Because, it might cause some problems.

For example, I attached a sword to hand bone of my character. (by vec_for_bone and ang_for_bone functions)
When I use ent_animate function for my character, sword moves always in hand of my character.
But when I use ent_blendpose function, sword doesn't move exactly in hand of my character.

Thanks