1 registered members (AndrewAMD),
1,248
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: postprocessing sun-lightshafts [DOWNLOAD]
[Re: SchokoKeks]
#307474
01/29/10 15:32
01/29/10 15:32
|
Joined: Mar 2006
Posts: 2,252
Hummel
OP
Expert
|
OP
Expert
Joined: Mar 2006
Posts: 2,252
|
hehe, ATI always sucks @darkinferno: I asked you whether you are using the PP_Helper.c from the demo or not because I modified the functions to support MRTs -> more parameters EDIT: I uploaded a small vid. While making the vid I noticed that the calculated sunpos seems to be the one of the last frame but I was not able to correct that know... You can see this when you use a small and/or fast moving sun
Last edited by Hummel; 01/29/10 16:51.
|
|
|
Re: postprocessing sun-lightshafts [DOWNLOAD]
[Re: Cowabanga]
#307497
01/29/10 17:16
01/29/10 17:16
|
Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
Serious User
|
Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
|
The sunrays look really good. congrats. *thumbup* After looking a the code i may found the reason why it doesnt work on amd cards. You cant mix shadermodel 3.0 and 2. (or less) in the same pass, pixelshader 3.0 are only specified to be run with vertexshader 3.0. Nvidia drivers don't complain about this but amds does.
Last edited by ChrisB; 01/29/10 17:16.
|
|
|
|