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video capture of the action #307078
01/26/10 23:16
01/26/10 23:16
Joined: Jan 2010
Posts: 44
Galati, Romania
CItrok Offline OP
Newbie
CItrok  Offline OP
Newbie

Joined: Jan 2010
Posts: 44
Galati, Romania
Is there any way I can record (video capture) of the movement in a terrain by any function in Lite-C?

Thanks.

Re: video capture of the action [Re: CItrok] #307142
01/27/10 13:59
01/27/10 13:59
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
For what you want to record the movement? You can use fraps or apply a VIEW to an entity.

Re: video capture of the action [Re: CItrok] #307257
01/28/10 08:48
01/28/10 08:48
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
yes gstudio have a funtion
but I not renember what are

Re: video capture of the action [Re: Felixsg] #307403
01/29/10 02:11
01/29/10 02:11
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
sys_record(STRING*, var mode)
then
sys_replay(STRING*)

Re: video capture of the action [Re: MrGuest] #307551
01/29/10 22:46
01/29/10 22:46
Joined: Jan 2010
Posts: 44
Galati, Romania
CItrok Offline OP
Newbie
CItrok  Offline OP
Newbie

Joined: Jan 2010
Posts: 44
Galati, Romania
Thanks mr guest, I will try that one and give an update and the code.

Razoron, I need to know that was my path and my movement when I "done it the wrong way". (e.g. I crashed my plane)

Re: video capture of the action [Re: CItrok] #309550
02/09/10 23:14
02/09/10 23:14
Joined: Jan 2010
Posts: 44
Galati, Romania
CItrok Offline OP
Newbie
CItrok  Offline OP
Newbie

Joined: Jan 2010
Posts: 44
Galati, Romania
as a result of your help here the result. the code to record the movement of the camera and also of the entities. The 3 functions perform, record, stop record, and play the recording.

ofcourse in main() you should activate these functions. eg: by f1,f2, and f3

on_f1 = make_cutscene;
on_f2 = play_cutscene;
on_f3 = stop_record;

////////////////////////////////////
function make_cutscene()
{

game_save("record",1,SV_ALL-SV_INFO);
wait(1);
sys_record("record.rec",3);
}

function stop_record()
{
sys_record("record",3);
}

function play_cutscene()
{
game_load("record",3);
wait(1);
sys_replay("record.rec");
}
///


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