here's what i have now but still the same error. but since road is at the end the error now is in road and not in court

function main(){
//Load the level
level_load(level);
wait(1);
active_building = 1; //Admin building loaded

//Show Main Menu on startup
display_main_menu();
activate_caption_checker();

//Make background blue
vec_set(screen_color,vector(255,255,255));

//Set mouse mode
mouse_mode = 4;

//Set the sky color
sky_color.red = 150;
sky_color.green = 150;
sky_color.blue = 200;

//Create the player and have him run "player_control" function
Player = ent_create("models//player.mdl", vector(-2490,-2630,70), player_control);

//Set camera at birds eye level
/*
camera.x = 10362;
camera.y = -5322;
camera.z = 50000;

camera.tilt = -90;
camera.pan = 0;
camera.roll = 0;

camera.clip_far = 100000;
*/

//Create Buildings

//Create VPA Building
Building = ent_create("vpa.mdl", vector(20,20,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create admin Building
Building = ent_create("admin.mdl", vector(-6200,-2000,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create Brickyard
Building = ent_create("brickyard.mdl", vector(5500,-6850,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create Engineering Building
Building = ent_create("engineering.mdl", vector(15000,300,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create Centrum Building
Building = ent_create("centrum.mdl", vector(2000,-10600,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create LCA2 Building
Building = ent_create("lca2.mdl", vector(-4000,-9000,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);
//Create fame Building
Building = ent_create("fame.mdl", vector(20000,-15000,0), NULL);
Building.passable = off;
Building.polygon = on;
Building.push = 100;
wait(1);

Other = ent_create("court.mdl", vector(-300,-1800,10),NULL);
Other.polygon = on;
Other.push = 100;
wait(1);

Other = ent_create("road.mdl", vector(-300,-1800,10),NULL);
Other.polygon = on;
Other.push = 100;
wait(1);

//Main Loop
while(1){
update_date();
sleep(1);
}
}