posted here because the problem seems related

http://www.youtube.com/watch?v=PBnQFNHd-t8

this is just to show a video of the bug i encountered after updating the gamestudio engine, this is the same game as before, with no code change, just the model was changed and the animations are now going all wrong, apparently it as to do with calling vec_for vertex/vec_for_bone on a model using ent_blend, thats what i assume because when i disable the vec_for_vertex which attaches the weapons, the model animates correctly, when i change weapons, the function using vec_for_vertex is paused for a second and you can see the anims run ok, if i constantly change weapons, the anims run fine, you can also see that even though the model isnt animated, the models are still in the correct position of what the model should be in, as if theyre still reading the animations correctly

this is the same game running on an older engine version and all animations and weapons are in place: http://www.youtube.com/watch?v=KvIQ7f91q_4&feature=channel

this bug also shows up in my other games including the Goldeneye game submitted to the contest