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Using GSTNet #307681
01/30/10 22:06
01/30/10 22:06
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
How would I use GSTNet? I'm getting errors from the .wdl, Do I need to change some things?

Re: Using GSTNet [Re: MrNoOne] #307685
01/30/10 22:42
01/30/10 22:42
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
It works, there are some demos online for gst net. that you
can look up how it was implemented in wdl.

apart from that, you need to post the errors to get help

Re: Using GSTNet [Re: Oxy] #307690
01/30/10 23:07
01/30/10 23:07
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
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nfs42  Offline
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Joined: Jun 2001
Posts: 1,004
Dossenbach
call GSTNet_Debug(100) in your main and start your game with -diag parameter and post acklog.txt


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Using GSTNet [Re: nfs42] #307705
01/31/10 02:44
01/31/10 02:44
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
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MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
I checked and it seems they included the .h instead for lite-c, I looked into the .h and it looks alot like the .wdl only modified for lite-c and it loads. Guess I have to use the .h


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