OK - I have got a textured terrain into a game by making a whole new terrain instead of messing with my old one. I'll include mtlFX.c and start learning it's uses.

Do you guys have any pointers to setting up a water surface to simulate the sea? I've set up a basic surface using a large cube but I've found tit-bits in the manual about making proper water surfaces.







A7 Commercial
First person submarine combat simulator project
http://alexanderforeman.webs.com/fightersubgame.htm