ofcourse;
I'm running this piece of code from a model:

Code:
runStringFunction = engine_getscript(my.string1);
if(runStringFunction) { runStringFunction(); }



which is basically what the manual wrote wink (yes, i have defined "void runStringFunction();" global).

now, whatever function runs off of that works fine, untill the point it hits a wait in it. at that point, the whole function is terminated.
I wanted to know why that happens, and if there is a way around it?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/