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Re: ent_create
[Re: joh]
#307664
01/30/10 21:05
01/30/10 21:05
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Joined: Feb 2008
Posts: 3,232
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So its always the court.mdl that causes errors then? (if I understand your initial post correctly, it was a bit 'blurry')
with all the 'building' models you ent_create, you dont tell them to go to the 'models' folder. By this I assume these models arent in it. Is this also true for court.mdl?
This can sometimes be tricky, because I found in the past if you are using WED, and place models from another directory, it places copies of them to the game folder...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: ent_create
[Re: joh]
#307762
01/31/10 14:27
01/31/10 14:27
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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It just doesnt make sense...
OK, try putting this line after the last ent_create, but before the main-loop. while(key_space) { wait(1); }
and see how that goes...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: ent_create
[Re: joh]
#307829
01/31/10 17:07
01/31/10 17:07
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Its got me stumped... Is therre any way for you to post a zip or rar of the whole project? Scripts and models included...
AND what version of A7 are you using?
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: ent_create
[Re: joh]
#308034
02/01/10 12:01
02/01/10 12:01
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Works perfectly for me. No errors at all.
But I dont have any controllers besides mouse and keyboard, so I couldnt do much beyond looking at the map (in the explore option).
FYI I tested it using A7 commercial version 7.80.0
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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