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Double Dragon 2 DEMO [UPDATED!]
#308005
02/01/10 09:28
02/01/10 09:28
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Double Dragon 2 DEMO [UPDATED!]
Hey Guys! I've been working on this very hard lately. I've been working on a Double Dragon 2: the revenge (NES) remake. The features are: - 2D to 3D (visual style) - up to 4 player support (2 player limited in the demo) - Ragdolls (updated template, using blending as well now!) - and ofcourse old school Beat 'em up gameplay! (yes, the spinkick is also implemented! try kicking while jumping ;)) - now added Hit FX and Sound - (secret feature; try the Konami code on the menu) Have fun playing this demo... All scripts and everything are included, but I will release the whole source soon for everybody for free as well You can change the keymapping in the keyMapping.ini file, but standard setup is: player 1: wasd- move q/e - punch/kick r - block c - jump player 2: ijkl - move u/o - punch/kick p - block m - jump (New) Download Link: Double Dragon 2 Demo (~9MB) - Dennis
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: Helghast]
#308053
02/01/10 12:54
02/01/10 12:54
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Joined: May 2008
Posts: 121
ortucis
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Member
Joined: May 2008
Posts: 121
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Well, visually it's ok but the attacks are way too laggy. No sound at all, n ot even background music.
Spinning kick didn't work for me, nor did the run and jump kick. Default control setup was way too awkward (seriously, qweasdc.. that's just wrong). I know I can change it in ini (tbh, that's the first file I opened :P) but personally, I always like it when games come with a good default setup.
Anyways, gameplay.
I like how goons run upto you and stop just like DD (though I hated DD, still do). But I have no idea whether they are hitting me or not since:
a) There is no sound effects/feedback when getting hit b) No visual feedback on player or enemies
Visually, like I said, it looks ok but I didn't really enjoy it or anything.. :|
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: ortucis]
#308058
02/01/10 13:06
02/01/10 13:06
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
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OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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Well, visually it's ok but the attacks are way too laggy. No sound at all, n ot even background music.
Spinning kick didn't work for me, nor did the run and jump kick. Default control setup was way too awkward (seriously, qweasdc.. that's just wrong). I know I can change it in ini (tbh, that's the first file I opened :P) but personally, I always like it when games come with a good default setup.
Anyways, gameplay.
I like how goons run upto you and stop just like DD (though I hated DD, still do). But I have no idea whether they are hitting me or not since:
a) There is no sound effects/feedback when getting hit b) No visual feedback on player or enemies
Visually, like I said, it looks ok but I didn't really enjoy it or anything.. :| Like I said, music/sounds was to be done, and im no musician xD I have no clue how to make my own music/sounds I'll have to find some free ones on the web... Trying to figure out a good key setup using only the keyboard, and setting it up so it runs for multiplayer as well was quite hard, that's why i stick with this setup, i agree though, it's far from ideal. And I have completely forgotten about hit impacts/visuals hahahaa, that's a fail on my side as well I'll be addressing all the issues soon, but for me it was important getting something done for the contest; if i had no deadline, i'd never gotten this up unto the state it's at now. I'm gonna release it all with the original models (maya workfiles) soon... in this download you can already see the scipts and edit the WMP file so nothing is stopping you from modding it already thanks for the feedback, appreciated, will take it all into account in a future patch (somewhere the coming days :P) regards,
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: Helghast]
#308105
02/01/10 16:21
02/01/10 16:21
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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I played without sound ! The style of graphics is great The problems, puch and kick animations are bad , they would need to be done with the entire body not only the arm or leg ! When you are near enought it seems you don't touch the opponent ? or do you need ten hit to beat an opponent ? And yes add hit effects to really see you have hit the ennemie. In a future version add some temporary weapons also ! Keep it up !
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: ratchet]
#308117
02/01/10 17:06
02/01/10 17:06
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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I've done all animations modelling and coding myself... You can see that my talent is not with animating (and sound design xD) I'll get a new update out soon anyone tried the konami code yet? Regards,
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: Helghast]
#308124
02/01/10 17:35
02/01/10 17:35
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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HAH i expected 30 lives but it's good.
3333333333
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: Quad]
#308220
02/02/10 12:08
02/02/10 12:08
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Expert
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OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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For those that have downloaded it already. please Give it another go. I have fixed 2 bugs, made animations a bit faster and added hit indication FX (very cheap, lol). To those that havent played yet, just download it and have fun It's under the same link again, get it in the top post. Feedback would be very appreciated! regards,
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Re: Double Dragon 2 DEMO [retro contest submission]
[Re: Rei_Ayanami]
#308404
02/03/10 08:55
02/03/10 08:55
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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sorry but, there are no model files in my folder..
it says can't open trigger and so on, the fx is also missing... That's weird, maybe the download got corrupted? Try again, i tried, and it works normally fine... regards,
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