var stopme = 0;
while(1) { effect(p_fountain,maxv(1,40*time_step),vector(0,0,0),vector(0,0,4)); wait(1); }
while(stopme == 0) { effect(p_fountain,maxv(1,40*time_step),vector(0,0,0),vector(0,0,4)); wait(1); }
switch(key) { case 59: start_particle_while_key(59, vTemp); break; case 0: // no key hitten stopme = 1; wait(2); stopme = 0; break; }
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