BMAP* anzeigemap = "fire2_red.tga"; BMAP* lebenmap = "fire2_red.tga"; BMAP* manamap = "fire2_red.tga"; var nullvar = 0; PANEL* anzeige_map = { pos_x = 20; pos_y = 700; bmap = anzeigemap; window(25, 10, 126, 126, lebenmap,nullvar,nullvar); window(25, 30, 126, 126, manamap,nullvar,nullvar); flags = SHOW | OVERLAY; }
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