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Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: JibbSmart] #308451
02/03/10 11:16
02/03/10 11:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
oh darn.. no i dont, which means i may have to be waiting ages for that frown i really wanted to fix the goldeneye game so it'd look less pathetic

Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: darkinferno] #308550
02/03/10 16:53
02/03/10 16:53
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
jcl said that the problem only happens when you use vec_for_vertex or vec_for_bone after animating, so I was able to work around it by doing it before any animation (including ent_bonereset_all). This only worked well for me because I do all my movement before animation, so I don't know if it's useful in your situation.

I hope it is, though laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: JibbSmart] #308773
02/04/10 21:45
02/04/10 21:45
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
am attaching weapons to the characters body which needs to be done after anims..

Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: darkinferno] #308795
02/05/10 03:27
02/05/10 03:27
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Fair enough.


Formerly known as JulzMighty.
I made KarBOOM!
Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: JibbSmart] #310103
02/12/10 23:47
02/12/10 23:47
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Joined: Oct 2005
Posts: 196
Arg, now I'm plagued with this as well, gun moves with the bones, upper-body stays still. *cry*

Last edited by ambe; 02/12/10 23:47.

- code monkey
Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: ambe] #310593
02/15/10 20:03
02/15/10 20:03
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
exactly... hope they release the fix soon, i cant do much with my 3ps system until then and coding a workaround for a bug that will be fixed isnt exactly on my todo list

Re: vec_for_vertex and vec_for_bone affecting ent_animate [Re: darkinferno] #314174
03/06/10 12:22
03/06/10 12:22
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well.. its been quite some time, no word?

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