alright sorry for my late reply.

well as far as i know the numbers are always the same size, no matter if the camera is close or not, so maybe they just draw them on screen as a viewobject. but im not certain about that.
i will try the draw-text thing later. maybe this works for me.

but to add a little something extra.
i tried something like following:

i made a tga sprite for all numbers from 0 to 9, and they are all the same size, furthermore i made 4 black bmp's, one for each numbertype like, 1er, 10er, 100er and 1000er numbers.

for example -
i got a damage of 122
the thing i tried is to isolate the first number and to bmap_blitpart it to the bmap which holds space for the 100er numbers.
i wanted to make this for every number so that i would have a bitmap, which holds all numbers. and then i wanted to create it above the enemy's head. but it didn't work, i got a strange error which said nothing to me.

i hope you got the basic idea behind this.

best regards
Roxas