SOUND*snd1="shdfkdh.wav";
SOUND*snd2="shdfkfsddh.wav";
SOUND*snd3="shdfksdffddh.wav";
function playrandomsound()
{
var i=integer(random(3));
switch(i)
{
case 0:
snd_play(sound1...); break;
case 1:
snd_play(sound2...); break;
case 2:
snd_play(sound3...); break;
}
}
Now you have to call the function playrandomsound if you want to hear your Sound.
Edit: if "random_seed(0);" don`t work, make a update, it is the newer function from randomize.