SOUND* snd_random[10]; //create pointer for 10 sounds (0-9) //... void play_random_sound(){ int i = random(10); snd_play(snd_random[i], 100, 0); //sound, volume, balance } void main(){ snd_random[0] = snd_create("bang.wav"); snd_random[1] = snd_create("whizz.wav"); //... snd_random[9] = snd_create("pop.wav");
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