See here is the thing... A view entity is close to the camera and covers everything else, which isn't what I was looking for. A sky entity does not work in this manner; it still allows the camera to get close to it and it still may be contacted by other models. I've tested this up, down, and sideways; setting those flags simply does not work. I knew someone was going to respond saying this jeez.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.