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Re: UT Level Contest Summer 2010 [Re: Rondidon] #332715
07/11/10 18:32
07/11/10 18:32
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
I'm also in, since i'm doing a show-off level for shade-c anyways.



Can't say if i have it finished till the the deadline, but if i do, i'll sent it over wink


Shade-C EVO Lite-C Shader Framework
Re: UT Level Contest Summer 2010 [Re: BoH_Havoc] #332718
07/11/10 18:36
07/11/10 18:36
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Looks great!


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: UT Level Contest Summer 2010 [Re: slacer] #334805
07/25/10 11:02
07/25/10 11:02
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Wake-Up Call - 1 week left

Please post your level name, theme and file size here.
File size should be for you zip archive containing the level and all assets (textures, mdl,...) required to build the level with A7.

You have one week left to finish your level.

Good luck!
Michael

Re: UT Level Contest Summer 2010 [Re: slacer] #334812
07/25/10 12:16
07/25/10 12:16
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Wow, what a great level. I don`t think I can match this, but I`m planning to get one ready, too.
Is there anyone else entering this contest? I`m a bit confused: There was so much interest in the beginning and now there`re only two entries? A shame.

Re: UT Level Contest Summer 2010 [Re: Rondidon] #334816
07/25/10 13:01
07/25/10 13:01
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hey guys, one question left. I would like to send in a level that I created about a year ago. The problem is that I can`t give some of the content royalty free, but for non-commercial use. Is this enough, too, or do I have to replace all the limited recources? Thanks very much for your answers.

Re: UT Level Contest Summer 2010 [Re: Rondidon] #334829
07/25/10 14:32
07/25/10 14:32
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi Rondidon,

please read the first post of this thread to see if your level matches the rules.

Quote:
THE CONTENT
You have to create the level, the textures, static meshes and sounds by your own and agree to give it to this community for free use once you send in your entry.


If you send you entry, you give it to the gamestudio community. Even if your entry is not the winning one.

If you don't want your assets in a commercial game, don't use them in your entry.

Re: UT Level Contest Summer 2010 [Re: slacer] #334971
07/26/10 04:43
07/26/10 04:43
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 796
U.S.A. Michigan
I actually made a few maps for UT2K4 a long time ago. I have a few questions...

1. Does the map have to be BSP based?
2. Is there a file size limit?
3. Does it matter which gametype the map was designed for?
4. Are the maps going to be based on graphical detail or overall flow?

Last edited by exile; 07/26/10 04:44.
Re: UT Level Contest Summer 2010 [Re: exile] #334976
07/26/10 07:23
07/26/10 07:23
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi exile,

your level may be created with blocks and models, sprites, static meshes. Since BSP is a A7 Pro feature for the scene manager, you should use the term "block based" to avoid confusion.

It should be a medium size level and until now I have no feedback about file sizes. Just tell your archive size and we will see if it is too large.

The theme should fit to UT2K4 - no racing game wink
It does not matter if it is a CTF map or not - it should have some flow. - no dead ends without reward, ...

Give your level a great flow and add some nice textures and detail models (made by your own) to it.

Make sure you have the right to give all the assets away to the cummunity for free.

Your level should run with A7 - just in case you used A6 long time ago to create this level.

Good luck
Michael

Re: UT Level Contest Summer 2010 [Re: slacer] #335678
07/29/10 23:22
07/29/10 23:22
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Hey slacer,

when is the final deadline? 30.7. 23:59 or 31.7. 23:59? Thanks.



Re: UT Level Contest Summer 2010 [Re: Rondidon] #335784
07/30/10 15:21
07/30/10 15:21
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
Getting there....

Lightmaps still missing (obviously)


(click to enlarge)


(click to enlarge)


Shade-C EVO Lite-C Shader Framework
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