Hmmm.. Here's an easier script, does basically the same thing

(From what I can tell from the shot)
Code:
material mat_Specular{
emissive_red = 0;
emissive_green = 0;
emissive_blue = 0;
ambient_red = 201.875;
ambient_green = 201.875;
ambient_blue = 201.875;
diffuse_red = 0;
diffuse_green = 0;
diffuse_blue = 0;
specular_red = 255;
specular_green = 255;
specular_blue = 255;
alpha = 100;
albedo = 100;
power = 25;
}
Nice, huh?
