@JoozeyIt's very inspiring video. We should definitely consider making one of the abilities that player has to be the ability to change un-passable scenery to passable.
@TxesThank you for nice words about my work & for your vote. I'm super-scared but I see we all have lots of talents so- if we play this right we cannot miss(...by very far
).
...
Maybe we could set the near-future step pipeline at this time:
//////////////////////////////////////////////////////////////What we have so far:AC Choosing the team coordinator //simple voting for team member
A Getting to know each other art-abilities and choosing the segment that each of us would like to participate in//posting our artwork & voting for development segment we want to do
B Choosing the general game technique direction//vote for 2D,3D or combinations
What we will have to do next:C Choosing the game design/style(most difficult of all)//doing the sketches & small levels, making the raw example materials with explanations. Voting for posted styles or combinations of different posted styles
D Deciding on team function-structure//who will do what and to what extent. This is not so much a question of voting but more question of interest, ability or agreeing to something you are maybe not so exited to do
E Choosing the best art pipeline for technique//seeing what programs/formats/techniques are the most appropriate for our project, what programs we all have/are familiar with & what programs are free/open source and can be downloaded & used
//////////////////////////////////////////////////////////////After this we can then see with the entire game team what is the story, game-play, levels number/structure...
If anyone feels that there is a missing step somewhere, or some step should be divided to more steps please feel free to state your opinion. I don't think we should put this in Ether Pad, to keep it clean and simple, but should post our observations and suggestions as replies.