Quote:
A sky entity does not work in this manner; it still allows the camera to get close to it and it still may be contacted by other models.


Umm, no. A sky entity does not interact with your level or any objects in it. You define a SKY entity like this:

Code:
SKY* test_sky =
{
  /* clip distance is 50000 quants */
  /* to keep our model IN FRONT of any skybox you have */
  /* keep its x, y, z parameters LESS than 50000 quants */

  type = "mountains.mdl";
  x = 30000;
  y = 30000;
  z = 0;

  /* the sky entity will NOT react with any other objects, and */
  /* it will stay exactly 30000x quants and 30000y quants away */
  /* from the camera at all times */
}



So, like I said: use a sky entity.


Eats commas for breakfast.

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