Another way would be to loop generating all the sprites.
This loop also gives each entity a simple action that watches one particular
global variable.
If this global variable equals a set number, the entities then self-destruct.

EG
Code:
var trees_on = 1;

action tree_alive()
{  while(trees_on==1)
   {   wait(1);   }
   ent_remove(me);
}

function create_trees()
{  ...
   for(i=0; i<150; i++)
   {  
      ent_create("tree.tga", vector(random(2000)-1000,random(2000)-1000,0), tree_alive);
   }
   ...
}


// then just set "trees_on == 0" for one frame and all the trees will remove themselves.




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial