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Ragdoll Template [New version]
#309879
02/11/10 19:20
02/11/10 19:20
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Hi people! I finally came around to add ragdoll blending and update the previous ragdoll scripts into a Template (thanks to help from EvilSOB). I have uploaded a testdemo for people to see the ragdoll blending from any last animation frame. The demo has the sourcescripts included, so you can copy/paste that for your needs. However to the people with less bandwidth, I have uploaded the ragdoll template seperately (and the script that creates the ragdoll to see how it works). So without further ado; here are the download links to the demo and source. Ragdoll blending Demo Ragdoll Template sourcecode controls: R - to turn character into ragdoll... that's all! Have fun, and I love feedback! ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif)
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Re: Ragdoll Template [New version]
[Re: Helghast]
#309882
02/11/10 19:32
02/11/10 19:32
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Joined: Sep 2009
Posts: 496
Progger
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 496
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hi helghast thx for this ragdoll code (: Can u make a tut how to use ragdoll because i do not know how to use this on other models This would be great With friendly Greetings programmer ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
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Re: Ragdoll Template [New version]
[Re: Progger]
#309883
02/11/10 19:33
02/11/10 19:33
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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nice, ill try this out with some other models this weekend.
3333333333
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Re: Ragdoll Template [New version]
[Re: Rei_Ayanami]
#309891
02/11/10 19:51
02/11/10 19:51
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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hi helghast thx for this ragdoll code (: Can u make a tut how to use ragdoll because i do not know how to use this on other models This would be great I will eventually, but not very soon... Work and girlfriend take time as well ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) nice, ill try this out with some other models this weekend. Show us how that went! ![grin grin](/ubb7/images/graemlins/default_dark/grin.gif) Nice, but you should definitly reset the physics for the objects after it doesen't really move anymore - else it eats too many frames xD Yes, I agree... But the whole code is unoptimised yet ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) i can implement alot more of these, but simply wanted to get something out people can work with again ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) thanks! regards,
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Re: Ragdoll Template [New version]
[Re: darkinferno]
#309964
02/12/10 10:47
02/12/10 10:47
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) (was the easiest script ever, literally just 4 lines added). Let me know who's is faster, and how you did your ragdoll if different ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) I love to learn new techniques! regards,
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Re: Ragdoll Template [New version]
[Re: Helghast]
#310157
02/13/10 12:25
02/13/10 12:25
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) (was the easiest script ever, literally just 4 lines added). Let me know who's is faster, and how you did your ragdoll if different ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) I love to learn new techniques! regards, ok, well here's one lovely thing that i did, i calculated the speed of the entity then used that speed to apply a force to the ragdoll when spawned so if your running forward and get shot, you wont just fall down but fly forward and drop on your face [looks alot better]
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Re: Ragdoll Template [New version]
[Re: darkinferno]
#310158
02/13/10 13:01
02/13/10 13:01
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) (was the easiest script ever, literally just 4 lines added). Let me know who's is faster, and how you did your ragdoll if different ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) I love to learn new techniques! regards, ok, well here's one lovely thing that i did, i calculated the speed of the entity then used that speed to apply a force to the ragdoll when spawned so if your running forward and get shot, you wont just fall down but fly forward and drop on your face [looks alot better] Ah, nice! But that's a dependancy per project, something that not all games will want. So if a user wants that he'll have to do that himself. I made the template to create ragdolls, how you apply a force to that is up to the user himself ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) regards,
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