because i have some different Playermodells with different numbers of vertices, and the same at the other modells like the hair!
my game should be a MORPG and so the player can select the hairstyle & the other parts like cloths,...
I thought the best way to make this system possible are bone to bone connections!
the bone names are the same only the modell must be changed!
And if i want to script 50 different kinds of model connections with vertices the script gets very worse big!
Any ideas?
Last edited by sebbi91; 02/12/10 16:05.