#include <acknex.h>
#include <default.c>
#define trees_max 50
var hnd_trees[3][trees_max];
void trees_remove(int group){
ENTITY* ent;
int i;
for(i = 0; i < trees_max; i++){
you = ptr_for_handle(hnd_trees[group][i]);
if(you){
ent_remove(you);
}else{
break;
}
}
}
void trees_create(VECTOR* offset, int group, int count){
if(count > trees_max){
printf("TOO MANY TREES, Increase #define on line 6");
return;
}
int i;
VECTOR pos;
pos.z = 0;
int i;
for(i = 0; i <= count; i++){
pos.x = offset.x + (random(500)-250); //-250 to 249.99
pos.y = offset.y + (random(500)-250);
hnd_trees[group][i] = handle(ent_create("tree.mdl", pos, NULL));
}
}
void main(){
wait(1);
level_load(NULL);
vec_set(camera.x, vector(0, 0, 5000));
camera.tilt = -90;
trees_create(vector(0, 0, 0), 0, 10);
trees_create(vector(-1000, 1000, 0), 1, 10);
trees_create(vector(1000, 1000, 0), 2, 10);
random_seed(0);
int i;
while(1){
i = random(3);
trees_remove(i);
trees_create(vector(random(2000)-1000, random(2000)-1000, 0), i, integer(random(25)));
wait(-2);
}
}