Interesting topic.
As you have military experience, what dou you personally thing about
the reality in combat games?
Especially, how realistic are the actual damages caused by weapons.
Most games have something like "Hitpoints" at a certain amount,
that increases during the game, and can be instantly refilled by medipacks.
Now that is unrealistic of course.
The other extreme are situations, where the soldier gets
killed instantly by one shot.
Its this realistic? I mean a headshot between the eyes of course, but how about bodyshots, and shots to the limbs.
How much damage can a soldier sustain. And how long does it take
for him to be rendered unable to react.
Is there a timedelay, where the soldier can shoot back, even when hit badly.
Should the soldier, even when leathally woulded, still have like 10 seconds to fully fight back, before dying?
What would you suggest to make comabt simulatons more realistic, in
terms of "real life" injuries caused by projectiles.
(and also, how long does a soldier needs time to refocus, when
turning around with the weapon. I think games take that a bit
too easy.)