also so:
Code:
action plane_nearto_screen()
{
	VECTOR temp;
	while(me)
	{
		vec_set(temp,my.x);
		if (vec_to_screen(temp,camera) != NULL) // if visible on screen, convert to screen coordinates
		{
			if(vec_dist(temp,vector(screen_size.x / 2,screen_size.y / 2,0)) < 30) // Distanz zur Bildschirmmitte kleiner 30
			{
				nearest_plane = me; // Set to the nearest plane
			}
		} 
		wait(1);
	}
}




Visit my site: www.masterq32.de