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Camera question #310884
02/17/10 14:48
02/17/10 14:48
Joined: Oct 2009
Posts: 60
T
Tman Offline OP
Junior Member
Tman  Offline OP
Junior Member
T

Joined: Oct 2009
Posts: 60
Have another quick question about a camera? How do I make the camera stay behind but don't pan or turn with the player, I want the player to be able to face the camera when he turns a 360 degree turn and the camera moves back and then stops so the player could pass and then it starts to follow the camera again? Any suggestions?

Re: Camera question [Re: Tman] #311218
02/18/10 21:54
02/18/10 21:54
Joined: Feb 2009
Posts: 13
Spain
K
knil45 Offline
Newbie
knil45  Offline
Newbie
K

Joined: Feb 2009
Posts: 13
Spain
Well, i am not a expert of script, but you can prove with the comands IF and ELSE.

For example, when you push the A key (IF), the camera follow behind the player, but if the A key isn't pushing (ELSE), the camera don't follow behind the player.

... IF (key_A == 1)
{
camera.pan =......;
camera.tilt =......;
}
ELSE
{
camera.pan =......;
camera.tilt =......;
}
...
Ok? Do you know how I can put a video in screen seems a bmap? And in the map?

Re: Camera question [Re: knil45] #311337
02/19/10 15:33
02/19/10 15:33
Joined: Oct 2009
Posts: 60
T
Tman Offline OP
Junior Member
Tman  Offline OP
Junior Member
T

Joined: Oct 2009
Posts: 60
I wish I did but I am real new here.

Re: Camera question [Re: Tman] #311437
02/19/10 19:12
02/19/10 19:12
Joined: Feb 2009
Posts: 13
Spain
K
knil45 Offline
Newbie
knil45  Offline
Newbie
K

Joined: Feb 2009
Posts: 13
Spain
But, Do you know the 3D GameStudio dynamic (variables, functions, bmaps,...)?

If you doesn't know, you have to start with basic controls. Use the Online Tutorial (http://tutorial.3dgamestudio.net/) and discover the basic functions to do new functions.

You must start at the bottom to meet your goal, is difficult and slow, but if not, you'll get tired soon.

Ok?


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